Lets say you have a 1, a 2 and a 3 pt unit on your side. Why?īecause it gives a versatility none of the other factions has. But i did win all 6 matches, so i must be doing something right.Ĭonsume is actually quite nice for this mode. But from the 6 matches i did, all were against NG, and i can see why its also a good choice. My first instinct was to try monsters, monsters consume swarm in particular. Basically, play a small/medium unit and seize an equal one, boost them and they're out of seize range for the opponent. So leaders and cards that let you play several units are once again at an advantage.Ħ. Only playing lets you do the 'unit seize'. playing a unit is different than spawning or summoning one. You have two choices - either go in this range and there will be lots of units ping ponging from each side, or go below/above and probably there wont be as many "unit seizes"ĥ.
that means if you have a 4pt unit that does 3damage, and use it on a 7pt enemy unit to bring it to 4, that unit maybe "unit seized" immediately (this is an example, works for any deploy effect)Ĥ. the "unit seize" happens AFTER deploy effect. so maybe powerful engines and order units are not the best for it, instead i recommend deploy units, that way if its seized, you already obtained the deploy effectģ. many of your own units will get seized by the opponent. like in recent seasonal modes, this one is a unit-based mode, so specials and artefacts in general suck, if they dont bring units into play.Ģ. Compared to last seasonal, where as soon as i heard how the mode works i knew what to do, in this one, me and maybe a lot got confused and not really sure what's good.Īs such, this guide is prone to get lots of edits and updates as i figure out new strategies and what the seasonal meta will revolve around.Ĭonditions: when you PLAY a non-spying unit, an enemy unit with the same value will come to your board (if there are multiple with that value, its random, you dont get to choose)īasically its a mode where everything is getting seized all the time, can be a bit chaotic and there can be HUGE point swings.ġ. The devs havent confirmed what will happen from now, if the same modes will rotate, maybe with few alterations, or maybe new ones will be released (still waiting for that Blitz mode.)įirst, i wanna stress that this seasonal mode seems to be one of the trickiest ones of the 12 we got (i tried all except the resilience one). Today started the Season of Love, and with it, the 12th and last seasonal mode in Gwent.